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Series Rules

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Series Rules

Post by DSRLReadingRich on Fri Oct 13, 2017 6:00 pm

Here is all the lobby settings to set races to. So if you are lucky enough to be a host on race night then here is where to find all your settings.

Host Settings

Privacy: Private
Broadcast: Off
Wait for Race Ready Input: On

Realism Settings

Allow Auto Start Engine: Yes
Force Interior View: Yes
Force Driving Line Off: Yes
Force Default Settings: No
Force Manual Gears: Yes
Force Realistic Driving Aids: Yes
Allow Anti-lock Brakes: No
Allow Traction Control: No
Allow Stability Control: No
Collisions: Yes
Damage Type: Performance Impacting
Mechanical Failures: Yes
Allow Ghosted Vehicles: No
Force Manual Pitstops: Yes
Pit Stop Errors: Yes
Tyre Wear: Authentic
Fuel Depletion: Yes
Force Cooldown Lap: Yes

Opponent Settings

Maximum Grid Size: 16
Maximum Human Opponents: 15
Fill with AI Opponents: No
Opponent: 0
Opponent Aggression: 0
Opponent Field Type: Same
Vehicle Classes: IndyCar

Rules & Regulations

Rules & Penalties: On
Track Limit Penalties: On
Allowable Time Penalty: 5
Drive-Through Penalties: On
Pit Exit Penalty: On
Competitive Racing License: On
Min. Competitive License Required: U1000

Vehicle Settings

Track Select

MUST be selected to that nights chosen track

Race Settings

Duration Type: Laps
Number of Laps: That nights selection
Date Type: Custom Date
Custom Date: That days date
Session Start: TBA
Time Progression: Real Time
Season: Depends on Race Date
Weather Slots: TBA
Weather Progression: Sync To Race, when more than 2 weather slots
Start Type: Rolling (Unless otherwise stated)
Formation Lap: No
Mandatory Pit Stop: No

Session Settings

Practice: On
Session start time 10:00
Session Duration 00:30

Qualifying: On
Session start time: 11:00
Session Duration: 00:40 (Last 10 mins no cars on track)

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Re: Series Rules

Post by OctoberDusk06 on Fri Oct 13, 2017 7:41 pm

This looks great. It's harder core than 99% of the leagues out there. Love it! However, if there is no forced pit stop, and the distance or fuel or tire wear does not force a pit stop with compete certainty, this league will not be realistic. Real Indy car, as you know, requires both compounds. You can enforce that, but if you don't feel like it, a pit stop should not be optional. And I don't mean possible. It should not be possible. And I'd strongly urge both compounds be mandatory. Otherwise, it kills the realism.
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Re: Series Rules

Post by DSRLReadingRich on Fri Oct 13, 2017 7:48 pm

I’m not 100% sure if I can force both compounds and it would be hard to inforce it with out watching every race back from every car.
Turning tyre wear up could do it but much much longer race distances should do it I hope.

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Re: Series Rules

Post by OctoberDusk06 on Fri Oct 13, 2017 11:29 pm

If the races are as long as real life, that should do it !!
We could always police ourselves.
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Re: Series Rules

Post by DSRLReadingRich on Fri Oct 13, 2017 11:43 pm

OctoberDusk06 wrote:If the races are as long as real life, that should do it !!
We could always police ourselves.

Policing ourselves is all well and good but there will always be some one.
The races are either what IndyCar do or around 200 Miles for a road course. I think that averages out at 60 Laps a race give or take for track length.

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