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by Rebel Whitey Yesterday at 9:22 pm

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by DSRLReadingRich Yesterday at 8:02 pm

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Project Cars 2

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Re: Project Cars 2

Post by EpilepticToast on Mon Sep 11, 2017 11:43 pm

DynoMight Racing wrote:
Shneeb108 wrote:Interesting stuff here...
MP options
I'm glad you can finally force the racing line off. It was a distinct advantage in the Fog or Dark of Night, and also for people that didn't want to practice much.
yeah it is definitely good they have added that option in for more of a level playing field at night/ in the bad weather conditions. The line isn't a good way to progress racing ability much anyway.

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Re: Project Cars 2

Post by DSRL aidtheace on Sat Sep 16, 2017 4:29 pm

6 days..........................
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Re: Project Cars 2

Post by DSRLReadingRich on Sat Sep 16, 2017 6:07 pm

DSRL aidtheace wrote:6 days..........................

It's like the week before Christmas and your birthday all rolled into one.
Let's hope it doesn't turn into a England World Cup game against Argentina.

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Re: Project Cars 2

Post by DynoMight Racing on Fri Sep 22, 2017 1:33 am

DSRLReadingRich wrote:
DSRL aidtheace wrote:6 days..........................

It's like the week before Christmas and your birthday all rolled into one.
Let's hope it doesn't turn into a England World Cup game against Argentina.
Or for American's more like being a Falcon's Fan during Superbowl 51.
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Re: Project Cars 2

Post by Hurt MaGurt on Fri Sep 22, 2017 1:08 pm

Only 8-1/2 hours of work left.....
Watching all the Europeans on my friends list playing last night before I went to bed was such a tease. I was able to run a lap at the 'Ring just to give it a go before my early meeting this morning. I love how you can access all the setting while on track. Now only 1 long work day remains before I can dive in this evening. Cant wait!
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Re: Project Cars 2

Post by Shneeb108 on Fri Sep 22, 2017 5:45 pm

I decided to try a car that I felt comfortable with, so I chose the Delara and right out the pits I noticed the front steering of the wheels is not symmetrical. And there are wheel problems again. Sort of a let down for me.
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Re: Project Cars 2

Post by Gixer916er on Fri Sep 22, 2017 6:31 pm

I'm struggling to find a wheel setup too..
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Re: Project Cars 2

Post by Shneeb108 on Fri Sep 22, 2017 6:48 pm

I spent a few hours on it, and it feels almost like pC1, but I’m going to write it all down, then delete my game save and start over from scratch.
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Re: Project Cars 2

Post by Hammerpgh Yesterday at 7:47 am

Hope to see plenty of feedback on here. Most of what I have read so far is disappointing and nothing yet is making me regret deciding to cancel my pre-order and wait until the patches improve on the release version.
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Re: Project Cars 2

Post by DSRL McDuff Yesterday at 10:01 am

I nearly tweaked the other night and bought it, but only so I could go race ovals with Rich.... but as of yet I haven't seen anyone mention an oval :/

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Re: Project Cars 2

Post by Hammerpgh Yesterday at 12:06 pm

DSRL McDuff wrote:I nearly tweaked the other night and bought it, but only so I could go race ovals with Rich.... but as of yet I haven't seen anyone mention an oval :/
Rob who races the Indycar series with us has said the ovals are a mess right now so don't buy it expecting them to be right just yet. A lot of work required in a lot of areas it appears.
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Re: Project Cars 2

Post by Rebel Whitey Yesterday at 2:39 pm

I have only 3 hours in so far, all in private testing, trying new cars/tracks, and adjusting seat positions. How anyone can "review" this title, after a couple of hours, is beyond me. There are cars that feel great out of the box. Some feel awful. Same with tracks. If I wanted everything to feel the same, I would buy FM7. Compared to PC1, user interface and handling is better. Graphics aren't perfect. Some weird wheel movements from some cars on start from pit. Tapped XBOX button, and wheel reset. No further problems. Having fun so far on ovals, but only in private testing.
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Re: Project Cars 2

Post by d4ninho Yesterday at 3:37 pm

ok so i got the game,drove a few laps with a couple of guys here and found a few problems.

1 - the g920 wheel and TX need a patch, ian bell announced there is one on its way.
currently the wheel is over sensitive and twitches left and right, you can try putting up your steering deadzone but this will not remove it fully.(console testing was outsourced and was done in a single month,lol)

2 - they have changed all tune settings even if the car is the exact same one in pcars 1 the tune is now unusable, that and a change in how you tune means many casual players will go back to forza where its easy to download tunes for cars meaning if you have lives you can still compete. this greatly lowers game life time, they have 7 days till F7 is out, needs to be fixed by then or many will go to that.
You no longer know how much fuel you need, you need to work it out yourself by lapping and using your brain,lol.

3 - Rain, its stupid, puddles now mean its un-drivable, you have no control when you go through a puddle and often end up on the grass or into a wall, the game says drive on the racing line and you will be fine, this is not true, AI cars do not have any trouble in the wet and drive through puddles without problem, try it and i bet you crash.

sadly though yet again they have not learnt from pcars 1, released it when its not ready.
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Re: Project Cars 2

Post by DSRL aidtheace Yesterday at 5:21 pm

d4ninho wrote:
3 - Rain, its stupid, puddles now mean its un-drivable, you have no control when you go through a puddle and often end up on the grass or into a wall, the game says drive on the racing line and you will be fine, this is not true, AI cars do not have any trouble in the wet and drive through puddles without problem, try it and i bet you crash.

sadly though yet again they have not learnt from pcars 1, released it when its not ready.

Driven the rain.
Feels fine to me. Hitting puddles unsettles the car as it does on the road when you hit one at speed.
Its catchable though and easy enought. It will catch you out if your not expecting it. But that's the idea.
Feels great to me.
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Re: Project Cars 2

Post by Gixer916er Yesterday at 6:26 pm

tuning of the differentials - my 1st port of call for setting up a car has gone from

does it over or under steer on braking or acceleration - adjust accordingly

to

WTF!
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Re: Project Cars 2

Post by DSRLReadingRich Yesterday at 6:52 pm

DSRL aidtheace wrote:
d4ninho wrote:
3 - Rain, its stupid, puddles now mean its un-drivable, you have no control when you go through a puddle and often end up on the grass or into a wall, the game says drive on the racing line and you will be fine, this is not true, AI cars do not have any trouble in the wet and drive through puddles without problem, try it and i bet you crash.

sadly though yet again they have not learnt from pcars 1, released it when its not ready.

Driven the rain.
Feels fine to me. Hitting puddles unsettles the car as it does on the road when you hit one at speed.
Its catchable though and easy enought. It will catch you out if your not expecting it. But that's the idea.
Feels great to me.

Same here.
Find the rain brilliant and far less of a switch compared to project cars when it would be bone dry then wet instantly. The puddle build up is great love the way for example the concrete and tarmac at Indianapolis road course react different to the water.

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Re: Project Cars 2

Post by Hammerpgh Yesterday at 6:55 pm

How are you guys finding the AI? I have yet to find any positive comments about them which is disappointing to say the least. A big step backwards seems to be the common theme.
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Re: Project Cars 2

Post by DSRL aidtheace Yesterday at 7:23 pm

Hammerpgh wrote:How are you guys finding the AI? I have yet to find any positive comments about them which is disappointing to say the least. A big step backwards seems to be the common theme.

I have started my career mode in Ginetta Juniors on 100 difficulty and agressivness set to 90.
They are fast as hell and I can race with them well.
Not really played a huge deal as im on only round 3. But The first 2 races iv loved.
Will be playing alot this week and see how it is in higher tiers.
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Re: Project Cars 2

Post by Gixer916er Yesterday at 7:50 pm

show off....

im at about 60 difficulty and 40 agresiveness. but as in the first game competitiveness varies from track to track and between classes..

looks like i'll be even further behind on this one.....
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Re: Project Cars 2

Post by DSRLReadingRich Yesterday at 8:02 pm

Again no real problems with AI you just need to match them to the series your in.
I think a lot of guys are finding issues even if there’s not a great deal wrong and are ignoring issues with other games.

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Re: Project Cars 2

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